Behind the Scenes

About Raycast3D

We blend architectural precision with cinematic art direction to reveal the unseen and configure the future.

The Company Journey

How we grew from a small CAD rendering shop into a global provider of real-time spatial computing models.

2012

Studio Founding

Raycast3D was founded as a local boutique rendering agency in San Francisco, focusing initially on local architectural planning proposals.

2016

Cinema-Grade Shaders

Introduced GPU-accelerated PBR materials and high-performance ray tracing, expanding our clientele to luxury consumer product design agencies.

2020

WebGL Core Launch

Launched our specialized web configurations team, implementing custom three.js and WebGL rendering layouts to build responsive 3D e-commerce engines.

2026

Spatial Computing Division

Pioneered interactive VR/AR spatial environments for web and headset browsers, serving Fortune 500 real estate developers worldwide.

Meet Our Leadership Team

Our directors combine decades of collective experience in digital modeling, game engine physics, and industrial art.

Liam Vance

Liam Vance

Founder & Chief CGI Artist

Elena Dubois

Elena Dubois

Director of Shader & Lighting

Marcus Thorne

Marcus Thorne

Lead WebGL & Three.js Architect

Sophia Ross

Sophia Ross

Creative Art Director

Our Studio Culture

We foster a workspace driven by experimental graphics, technical precision, and absolute visual dedication.

Office Collaboration Space
CGI Workspace Render Setup
Creative Ideation Sessions

Book a Studio Demo

Explore our custom WebGL configurations and photorealistic assets live with our pipeline directors.

Live demo ยท FreeTemplateGo Get this template ↗ | Star on GitHub ↗